Hi Just one question. I've seen a video that was showing an HDA with instancing without creating thousands of node inside C4D, unfortunately I can't achieve it a and any try is resulting with thousands of nodes.
Any help would be highly appreciated. Thanks
Oct. 25, 2019 18:59:46
This is not instances, the cubes are merged as one object… which is not useful if you want to have trees or whatever else than a cube. What you can do tho, is to scatter a simple plane in your HDA and then use Mograph to Clone on Object in the center of the polygons. That's what I do, so I can have render instances.
I am looking to bring instances in C4D via HDA as well but it doesn't seem possible right now like it is in Unreal Engine.
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