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modjtaba
Hi
Just one question.
I've seen a video that was showing an HDA with instancing without creating thousands of node inside C4D, unfortunately I can't achieve it a and any try is resulting with thousands of nodes.



Any help would be highly appreciated.
Thanks
aiven
This is not instances, the cubes are merged as one object… which is not useful if you want to have trees or whatever else than a cube. What you can do tho, is to scatter a simple plane in your HDA and then use Mograph to Clone on Object in the center of the polygons. That's what I do, so I can have render instances.

I am looking to bring instances in C4D via HDA as well but it doesn't seem possible right now like it is in Unreal Engine.
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