Quick create material in a loop question

   101   0   0
User Avatar
Member
3 posts
Joined: Sept. 2019
Offline
Trying to add objects to a Houdini scene and assign each of them a unique material for use in UE4.

It seems to be that the quick material isn't creating a new material each iteration, it is overwriting the existing one. Does anyone know how to work around this?

I want to be able to assign the materials for them in UE4 but it only creates a single material node.

Suggestions would be helpful.

-Jeff

Attachments:
BoxesHelp.hip (280.5 KB)

  • Quick Links