Surfaces Flickering

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Hi everyone.

I'm tried to Melt a statue following this tutorial *, but, I don't know for what reason when calculating cache the surface geometry makes flickering in all parts of the model, even in parts where the points don't move.



My intention is to create a VAT to sending to Unreal Engine 4, but when I import the model and texture in UE4, the result is equal, flickering on geometry … any idea for why can this happen?



These are my parameter in “flipfluidobject”:



Best regards and thank you so much.

*Tutorial: https://www.youtube.com/watch?v=lnaNMykL1YI [www.youtube.com]

Attachments:
Flickering1.gif.2d1af3b7031d1567c75320218b9f4f48.gif (2.2 MB)
Melt.gif.ad751163989797348bbd797e447a7a35.gif (5.4 MB)
parameter.PNG.806c60da8b21b74aa248da1427f12120.png (12.9 KB)

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I would suspect that it's the settings on your particle fluid surface node that could cause flickering. But this is expected behaviour if any points are moving because the whole mesh has to be recalculated.

As for the VAT, your target polycount will decide how much detail the mesh has. Generally this is a lot lower than the input which means when the polyreduce calculates each frame it will also cause some flickering.
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