Pyro Sampling

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Hello, I am having some issues getting good resolution look of my pyro emitter. I am making an explosion outward, time warping to go slow, then suck it back in with a divergence field. My division size of my smoke object is 0.01, and turning it up past that makes seems to make minimal difference on the tips. My pyro source, create density, particle separation is 0.05. Turning it down to 0.02 seems to mostly fix it, but my simulation, especially at the end when it is sucked in, is completely different and almost seems broken. Any tips would be appreciated. Thanks.

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