Procedural Landscape

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Landscape, river, river shore, roads, bridges, benches, lamps, fence, grass (procedural fur shader) - are created automatically in random places (changing random seed and river count). Is possible edit everything by hand (add/remove river, road, bridge and other). Others objects are procedurally but they need to be moved. Huts - each tower is unic with unic windows and doors places and wall pattern. Are adjusting: count of towers, size, maximum floor, base size of roof and random seed. Boxes and barrels - is possible to change count, size and random seed. Pumpkins - base shape is procedural and random seed for deformation. The Mill - height is adjusting, base radius and random seed for deformation.

Attachments:
Village_H.png (844.5 KB)
1_Procedural_Land.jpg (300.7 KB)
2_Procedural_Land.jpg (359.6 KB)
3_Procedural_Land.jpg (343.9 KB)
4_Procedural_Land.jpg (365.4 KB)
Hut_1.jpg (326.0 KB)
Hut_2.jpg (333.0 KB)
Hut_3.jpg (357.3 KB)
Mill.jpg (213.7 KB)
Village_F_1.png (865.3 KB)

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