Hi, magicians!
I already broke my mind trying to solve a simple problem) I created a point infection system and for every point I copy the geometry so I want geometry to grow from every new point. It seems that I need to associate the pscale attribute with the time attribute, but the pscale grows constantly in time which is logical. In addition, all new points grow from the existing @Time value associated with the @pscale. So how can I make growing @pscale in every new point from zero and stop after few frame/time with little random pscale?
Or I think it’s wrong and I need to change the approach. Maybe try to animate the uniformscale in the geometry itself through some expression?
I would be grateful for any advice
Infection system with growing geometry
1711 1 0- Denis_Sartakov
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- Andr
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maybe you could use the attribute fade node?
or you could try to implement the code written in this post
https://forums.odforce.net/topic/27703-timer-in-vex-or-time-when-condition-is-met/ [forums.odforce.net]
or you could try to implement the code written in this post
https://forums.odforce.net/topic/27703-timer-in-vex-or-time-when-condition-is-met/ [forums.odforce.net]
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