I'm testing for the first time to make a displacement map in Houdini. The zbrush/Houdini-workflow pdf gave me a good start. But I'm getting some strange black artefacts in my renders, and I don't know what's the problem. I hope somebody can help me with this.
This is what my render looks like:

I'm using a 16BIT grayscale uncompressed TIF. The dimension are fairly big. 4500x6000 | 52MB
Here's my Vex Displacement shader:

I'm using parameter1 as a multiplier for the displacement amount. Uvxform1 is rotated 180degrees in x, so that the map got the correct position. The rest of the network is based on its default values.
And here's my very simple SOP network:

I'm using a Polygon grid.
Nothing really special I think.

cheers,
daniel