I am assigning Maya materials through the primitive attribute “maya_shading_group”. When I change params to change the geo the materials get broken. When I sync it fixes them all. Am I applying the attribute in the wrong place or is this a known issue with maya? Can I trigger a sync somehow?
Edit: Using Houdini 18 and maya 2018.5. Also happened with Houdini 17.5
Edit: Video of the problem in action: https://youtu.be/e-qQJsyMnGM?t=92 [youtu.be]
Edit: After trying all the options I found that checking “Split Geos By Group” fixes most of the problems! Ill leave this up incase someone has a better answer. I dont really want to split the geo.
Thanks for your help!
Broken Materials:
After Sync:
Material assignments broken until I Sync
2521 2 0- davidabfall
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