rbdbulletsolver - setting active state to 0

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Member
18 posts
Joined: Nov. 2015
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Hey im testing the RBDbullet solver. I have a large tower im destroying but i want to set the active state to 0 for the bottom base.

I used to make a point wrangle to set the active states by a threshold on my packed geo

EG

if(@P.y < ch(“height_threshold”)){
i@active = 0;}
else {
i@active = 1;}



When using the rbdbullet solver how should i approach this ?
I tried applying my old wrangle in different spots but it had no effect .
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Staff
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Joined: Oct. 2012
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The easiest is to use RBD Configure, which has some built in controls for setting common Bullet attribs.
Otherwise, maybe check that you were setting it up on the packed prims for the proxy geometry, not the high-res geometry?
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Member
18 posts
Joined: Nov. 2015
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Oh i skipped the RBDconfigure node , problem solved.
“All to easy”
Thanks
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