Hi,
I found that I can export light transforms from Houdini to Unreal by applying Galagast's method (https://www.sidefx.com/forum/topic/52429/) for exporting Camera animation. The only difference was that for lights, I needed to swap the Y and Z for transform and rotation on the export to match Unreal's world coordinate axis. The Camera import in Sequencer seems to take care of this.
Are there any other tips for getting similar settings to Houdini Mantra lights as a starting point in Unreal?
Thanks,
Adnan
Lights from Houdini to Unreal
2436 0 0- madguru
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