renderman 23.1 rest attribute

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Hi,

How i can pipe my rest attribute from my geo into the renderman shader. I use a pxrfractal in my shader and pattern does not stick to geo. primvar and rest ? the pxrfractal inputs somehow do not make sense to me. which input defines my construction coodinates ?

Many thx !!
Edited by Fest - Feb. 7, 2020 09:52:24
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PXRmanifold 3D did the trick…
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