Volume Rendering Issue

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Hi,guys.
I have bumped into a rasterized volume rendering issue.

I scattered some points on a polygon sphere's surface , then used a “volume rasterize attributes” node to convert points to volume and simply assigned a Cloud material to it.

It seems work fine in viewport , but in rendering it didn't work and couldn't get any results at all.

Did I miss something during the progress?

Attachments:
2020-03-05 113807.jpg (30.5 KB)
volumeCloudTest.hipnc (513.0 KB)

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it's because your density attribute is a vector since you created it from Cd
just Bind Export density float attribute directly from your vop instead
Tomas Slancik
FX Supervisor
Method Studios, NY
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tamte
it's because your density attribute is a vector since you created it from Cd
just Bind Export density float attribute directly from your vop instead
Thank you for the help
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