Hi
I cannot seem to export an alembic object out of Houdini and get maya to see the UV's as the only UV set. It always creates another UV set. I cannot work out if this is just an Alembic thing or not. Googling it is seems most people are advising FBX instead. Which does work, but it is really bugging me. All I am doing is creating a sphere, giving it a uvProject, then adding an attributePromote to switch from points to vertex, and finally adding a rop_alembic. What happens in Maya is it will add the uv ontop of the default set (map1). I can just switch the uvSet in Maya to uv, but like a scratch I cannot itch this is really bugging me. Is this a Maya thing, Alembic thing, Houdini thing or something I am doing?
Best
Mark
exporting abc file into maya without creating second uvSet
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- Mark Wallman
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- tamte
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Mark WallmanYes, most probably
Is this a Maya thing
I recall an issue that named uv sets from Maya get exported to Alembic with first uv set always renamed to ‘uv’
Wouldn't be surprised if something like that was happening on import too
If you import the same alembic to Houdini or third app what do you see?
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
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