I have created a scatter HDA with Trees, Rocks, Bushes, Boulders, etc. It worked great so far with the basic geometry from Houdini until I tried to automate the linking to existing unreal instances with the unreal_instance attribute.
I watched several videos but it looks like I have a problem linking more than one unreal_instance at a time. I tried to add them all at the end of the scatter nodes before the null. I used the Attribute Randomize Node and it works great for e.g. with the trees but the rocks and the other foliage are always missing.
Where do I need to put the attribute randomize nodes that it works for all different unreal instances? In the Video I have watched he was putting them all in the end … but that doesn't work for me.
Thanks for help.
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