Outputting the Nth animation frame of a simulation?

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Hi, this is probably a simple question, but how do you use Houdini Engine to get a specific animation frame from the plugin?

I have a RDB solver that clusters some objects that fall over a small period of time. I made an HDA of it and imported it into Unity, but I can only get it to show the first frame. I don't want an animation, just the static geo at frame “N”.

Messing with the animation start/end doesn't seem to work for me. The solver in question is the RBD bullet solver.

Thanks
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No response to this.

I've heard you can set $F in the graph to force the simulation to that frame, but I can't figure out how to do this. Is this the intended way?
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Add a TimeShift geometry node to end if your graph, and set the frame there.
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