Nicholas Fuller
ncreation.fuller
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Recent Forum Posts
Why are input GameObject referenced by name? July 12, 2021, 3:13 p.m.
This seems like an odd design choice. Rebuilding a houdini asset appears to lose references to Unity GameObjects and find other objects with the same name.
Before rebuild:
After rebuild:
Before rebuild:
After rebuild:
Shrinkwrap/ConvexHull not working on Object Merge input June 23, 2021, 10:34 p.m.
Shrinkwrap and ConvexHull produce no output when I exposed the object path of an object merge node (in the normal way). I'm pretty sure I've set this up correctly and there's no feedback that anything is wrong. Everything functions fine if I connect it to a normal in-houdini geo.
Am I missing something? I've tried converting the object merge output to various things, but nothing helps. Disabling the shrinkwrap immediately makes the mesh visible in Unity.
I was intending to do this with a multi-slot input from Unity, but even a single input exhibits this issue.
Am I missing something? I've tried converting the object merge output to various things, but nothing helps. Disabling the shrinkwrap immediately makes the mesh visible in Unity.
I was intending to do this with a multi-slot input from Unity, but even a single input exhibits this issue.
Outputting the Nth animation frame of a simulation? July 11, 2020, 2:20 p.m.
No response to this.
I've heard you can set $F in the graph to force the simulation to that frame, but I can't figure out how to do this. Is this the intended way?
I've heard you can set $F in the graph to force the simulation to that frame, but I can't figure out how to do this. Is this the intended way?