How to copy/transform ocean Flat tank & spec mask

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Hi guys

I am still learning so if my question is looking simple than sorry in advance…

I attached few images for better understanding… i hope it helps

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I am working on boat sim. My idea is to create one sim (using ocean flat tank) and than
copy multiple times around the scene to create “army of boats”.


So i used Large ocean as base. than i created ocean flat tank with boat. than instead default flat tank ocean spectrum, i used large ocean spectra. than i run sim. i rendered spectrum mask and that other mask as well. so at the end i have full running sim.
I also created whitewater sim.

My question is. how can i copy this sim multiple times around the scene? I also need to make sure that spectra mask is following each boat so i can see waves produced by each boat. and the same think with whitewater.

I tried to use transform but bake_mask doesnt work in this case.

So if there is anyone who can help me it will be fantastic

thank you

Tom

Attachments:
tkh01.jpg (700.1 KB)
tkh02.jpg (1.4 MB)
tkh03.jpg (567.1 KB)

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