Filling Bowl with Spheres

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Newbie starting out would appreciate if someone can take a look at this simple scene.

1) Why is the bowl blue?

2) How can I kill the emission of spheres, say at frame 100?

Is the scene composed properly?

Thanks in advance.
Edited by Ruteger1 - Sept. 18, 2020 23:07:18

Attachments:
rbd_emit_01.hip (644.3 KB)

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here:

- Colliders are displayed blue
- switch every 8th frame to emit a sphere…otherwise a null, AND only if $F<100
- no point weighing down your sim with high res spheres, freq 3 will do.

Attachments:
rbd_emit_02.hiplc (639.0 KB)

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