Landscape material attribute doesn't work

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Hello.

So just a quick question.

Does anyone have problems assigning material attribute on UE4 Landscape?
(I am using Houdini Core 18.0.618 and UE 4.24.3.)

I have a material attribute assigned on my HDA with a link to a material in Unreal 4.24.3.
The HDA generates a Unreal landscape and assigns masks and erosion.
The HDA works except it doesn't apply the material anymore. (Worked in previous version of Houdini)
I can however apply it in manually in Unreal and it works, but not using the material attribute in Houdini.




Thanks!
Edited by Mindark - Oct. 29, 2020 05:37:06
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It doesn't work for me either. I always need to drag and drop it manually within unreal.
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I cannot find anything on google searches either.
I will contact customer support on this.I can give you an update if I get an answer.
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I cannot find anything on google searches either.
I will contact customer support on this.I can give you an update if I get an answer.
That would be great! I use the latest Houdini with the latest v2 engine.
Edited by ChrisGG - Oct. 29, 2020 07:04:48
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Oh!
I wasn't the only one!
I did a bug report, and they told me to post my answer here and check it out. Please let me know when you get an answer. Thank you.
Edited by FUNNYPAW - Oct. 29, 2020 20:55:36
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Same here! (and I also made a bug report)
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Yep, experienced the same.
Also reported it.

Hopefully they'll fix it soon.
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Came here looking for this, and yeah, same issue. Even when using a SideFX made example HDA that their video showed working, no longer works (like the apocalyptic ruin demo)
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So , I haven't got it to work with the latest plugin either(4.25-v2)
All my other assets are working but not terrain.

I will try Unreal 4.26 preview 7 and check there…
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Jonteman
So , I haven't got it to work with the latest plugin either(4.25-v2)
All my other assets are working but not terrain.

I will try Unreal 4.26 preview 7 and check there…

@Jonteman, let us know if you get the plugin up and running in the preview 7 from the launcher. I've had no luck compiling the plugin for it
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FYI. this was fixed in 18.5.406
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