Is it possible to execute a top network using a button and callback script on an HDA inside of Unreal? When I press the button in Houdini my code executes and the topnetwork runs. but If I try to press the button in Unreal it doesn't work. Any ideas?
I should have added that I'm using v1 of Houdini engine so it may not be possible.
Executing Tops inside of Unreal
1224 0 0- TRex92
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