Round edges in rendering for objects with sharp edges
1326 3 1- Alkesh Nanavaty
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- jsmack
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- Alkesh Nanavaty
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- 5 posts
- Joined: Aug. 2014
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- jsmack
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- 7770 posts
- Joined: Sept. 2011
- Online
Alkesh Nanavatyjsmack
Modeling in the bevel is always preferable, if possible.
Shader tricks are not without downsides, such as artifacts and affecting performance.
Got it. thanks much!
That doesn't mean that the render time smoothing doesn't have it's place though. It's not always feasible to add it to the geometry.
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