Improving speed of Karma Displacement [How to?]

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Hi,

I´ve been using displacement with Karma, but the docs about but It are very sparse.
I love how Karma & Mantra dice the polys to displace, since you can have a lot of quality in an easy manner. My problem with It: It´s slow to get to the first pixel and a lot of times It freezes Houdini when I try to stop the render before It starts.
I´m using dicing quality to get faster results, but is there any other way to work with displacements in Karma to get faster results?
It seems that the displacement step is single thread, since It doesn´t use much of my machine before the pixels start to render. Is It a limit or It´s just because Karma is in beta yet?
What about displacement bounds? In mantra we´ve used shader properties. How to do that in Karma?
Edited by guilhermecasagrandi - Jan. 24, 2021 13:57:53
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