usually I do use speedtree for my plants and trees but I always wanted to use the pivot painter technique to animate my vegetation. First of all I thought I could use Blender, but the process to get it to work is really time consuming. You have to seperate each branch, reapply a new pivot and parent everything to another.
Do this for a lot of plants and you have wasted a lot of time.
So, Houdini is the right tool here!
When I saw the new tree generator and pivot painter tool in houdini my dreams came true.
The tree tool is really great and beside a cutout editor and mesh blending functionality (scanned tree trunks) all I need.
So thanks to the awesome developers!
But back to my question.
How can I use the tree generator with the pivot painter 2.0 tool?
This is what I did so far:
Since the pivot painter tool itself does not have a lot settings to modify, I tried to replicate the demo files.
Disclaimer - beginner here.
First of all I took the curves and delete from every curve all the points, expect the first one to get pivot positions. First I thought I could use the pivot_pos and I still think I could use it, but sadly I wasn't able to utilize this data. Next I renamed the level_path attribute to hierarchy and did some other things.
s@hierachy = "root/" + re_replace("//","/",s@level_path);
Did the same for the geometry and added a new root point ... just to be sure that the information is set.
Yep, no luck here and I don't know what else I could do :/
Hopefully someone here can me help!
Thanks and have a nice day