Extrange displacement in instances

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Hi, I have a problem with Houdini Engine inside Unreal. I'm practicing with terrains and instances, in Houdini it seems that each instance is in its correct position, but when I load it in Unreal the objects are all slightly displaced. Could someone help me?



Thanks

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EDIT: Some of the isntances are also with wrong rotations.

Edited by ularrarte - March 11, 2021 15:53:18

Attachments:
Reborn_ProcTerrain.hda (352.1 KB)

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