Tips for creating a KineFX digital asset?
907 0 1-
- BrianHanke
- Member
- 453 posts
- Joined: April 2018
- Offline
One thing I find tricky about KineFX is the fact that every rig seems to need a fairly extensive network of nodes which is a pain to remember how to wire together every time. I thought it might be helpful to create a digital asset with a basic setup, then all I'd have to do is plug in a model, draw a skeleton and the rest would take care of itself. I'm a total beginner to KineFX so I'm not sure if the attached pic is a good starting point. Is there anything I have there that I shouldn't? Anything I should add? Feels like I can make my bones, paint weights as needed, pose, and that should cover it, but I'm definitely open to suggestions. Thanks!
Subscribe to my Patreon for the best CG tips, tricks and tutorials! https://patreon.com/bhgc [patreon.com]
Twitter: https://twitter.com/brianhanke [twitter.com]
Behance: https://www.behance.net/brianhanke/projects [www.behance.net]
Twitter: https://twitter.com/brianhanke [twitter.com]
Behance: https://www.behance.net/brianhanke/projects [www.behance.net]
-
- Quick Links