Solaris issue

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Hello,
I set up a scene with crowd sim and a simple enviro, Solaris makes houdini crashed when I tried to a agent output in the SOPIMPORT....

Houdini crashed with also with a lower amount of agents (150 agents).



How can I solve it?
Thank you for your support;
Edited by Sebastien Levieux - June 3, 2021 09:55:27
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Please attach the scene if you can.
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Hello,
This is the link with all the assets; let me know if you need something else: https://drive.google.com/file/d/1CMIMQaUorO8VZzIgsr72NxPO4qHyiinf/view?usp=sharing [drive.google.com]

Thank you!

mtucker
Please attach the scene if you can.
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Thanks very much! I have reproduced the crash and submitted a bug for it.
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mtucker
Thanks very much! I have reproduced the crash and submitted a bug for it.
Thank you so much!
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Should be fixed in 18.5.599.
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The crash should be fixed in tomorrow's build.
It was related to having an empty 'agentname' point attribute on the agents, which is used to determine the USD prim paths for the agent definition. You could fix that by adjusting the parameters on the Agent Definition Cache SOP
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cwhite
The crash should be fixed in tomorrow's build.
It was related to having an empty 'agentname' point attribute on the agents, which is used to determine the USD prim paths for the agent definition. You could fix that by adjusting the parameters on the Agent Definition Cache SOP

Thank you for helping me, How can I do it? Do you have a print screen? "which is used to determine the USD prim paths for the agent definition. You could fix that by adjusting the parameters on the Agent Definition Cache SOP"

Just writing a name agent here?


I TRY IT AND IT WORKS!!! THANK YOU
Edited by Sebastien Levieux - June 4, 2021 14:48:03
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I set up my scene with Solaris and I tried to render with Karma (only 150 agent) but nothing happen....And then the file crashed, I can render the background but the problem is the crowd sim make houdini crashed. Should I cache the sim crowd?

Edited by Sebastien Levieux - June 4, 2021 15:48:59
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Sébastien Levieux
Just writing a name agent here?

Correct, you just need to update that Agent Name parameter. It looked like it was referencing a parm from a node that no longer existed, so was evaluating to an empty string.

I haven't been able to reproduce a crash while rendering yet..
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cwhite
Correct, you just need to update that Agent Name parameter. It looked like it was referencing a parm from a node that no longer existed, so was evaluating to an empty string.

I haven't been able to reproduce a crash while rendering yet..

Yes, The render is slow and crash when I display the agent sim....
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Also, I have no layer imported... this agent number 14 should have a cap..
The render with karma is very slow to update with 150 agent, with all the crowd houdini is not working.



Edited by Sebastien Levieux - June 7, 2021 14:27:43
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