Hi
it sound very simple, but I really can't find out how I can pin or attach a trolley case to an
animated alembic mesh. How could I attach the RBD Pin constraint to the mesh?
Is there a tutorial showing me the concept. It could also be a truck trailer who is pulled from the truck.
Many thanks
Tom
Attach a trolley case (RBD) to an animated alembic character
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- tomtm
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- tomtm
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I tried it with a glue-adjacent constraint, but then, the alembic character has to be at least something RBD too.
I don't think this solution is the real way to go. I have a blackout.
I attached the hip with the alembic and my "solution"... :-)
I'm sure, Houdini has some much better ways to do this.
Any modification are welcome.
I don't think this solution is the real way to go. I have a blackout.
I attached the hip with the alembic and my "solution"... :-)
I'm sure, Houdini has some much better ways to do this.
Any modification are welcome.
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- tamte
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- tomtm
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- tamte
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its partially due to how Bullet works
as naively you could just have constraint to world with updated anchor position within the solver based on the position on the mesh, but that wouldn't be updated within proper Bullet substeps and would just cause instability
so constraining to animated rbd is more proper approach
as naively you could just have constraint to world with updated anchor position within the solver based on the position on the mesh, but that wouldn't be updated within proper Bullet substeps and would just cause instability
so constraining to animated rbd is more proper approach
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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