VDB points with all interior polys connected

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Hi - What is the best way to create a geo with all interior filled/connected polygons?

To test I'm trying to use copy on a grid, then was going to write some vex to connect the copies. Is there a simpler way to do this?

I'll need it to be more than just a box (like a pig head - second image), too - basically any shape with all interior connected polys.

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boxpoly.png (278.3 KB)

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Connected how?
Something like copy cubes on points, fuse (Fuse SOP) and deduplicate overlapping faces (Clean SOP)?
Edited by tamte - Jan. 11, 2022 12:28:43
Tomas Slancik
FX Supervisor
Method Studios, NY
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Yes this works - thank you
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