How to show viewport handles of multiple nodes?

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Is it possible to show viewport handles of multiple nodes at the same time? For example:




Can I show the viewport handles of both Sphere and Cube? Even when they're both selected, only one of them is shown.

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Should be able to right click a handle and enable 'persistent' mode.
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jsmack
Should be able to right click a handle and enable 'persistent' mode.

Thank you! It works.

But it's still rather tedious... ideally I hope there is an option to show all selected node's handles (or if there is a Python API so I can make a shortcut for it.)

Edit: https://www.sidefx.com/docs/houdini/hom/hou/Handle.html [www.sidefx.com] doesn't seem to have such API
Edited by raincole - Jan. 27, 2022 19:35:18
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Right, but you're in SOPs, you are in component mode of geometry.
Is there a reason you want to have those objects all in SOPs?
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tinyhawkus
Right, but you're in SOPs, you are in component mode of geometry.
Is there a reason you want to have those objects all in SOPs?

I don't know why you asked this... but I assume you were implying "if you just want to move a bunch of objects around, why not doing it in /obj"?

Well what I want is the opposite. Basically I want an "HDA without HDA". I'm making an HDA, which will have several different handles on it, exported from its child ​nodes. But I want to be able to "test" how these handles work together before I actually made them HDA, because it's much faster to iterate the design in a flat network, instead of diving in/diving out with Operator Type Properties open.
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It's always better to ask, as it saves a lot of time when trying to offer guidance.
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