I noticed since upgrading to H19 that the Principled Shader no longer shows the basecolor value in the Solaris GL viewport. I went back to check and this does work in 18.5, but now with the simplest possible setup I just get a greyscale result in the viewport: Plugging in a constant doesn't help: But if I promote and expose the parameter it does work:
I assume it's an issue with the GL tags on the parameter but I'm curious if there's a reason this behavior changed in H19.
It's a tossup which other GL shading values are read correctly -- metalness works, transparency doesn't, etc.