I noticed since upgrading to H19 that the Principled Shader no longer shows the basecolor value in the Solaris GL viewport. I went back to check and this does work in 18.5, but now with the simplest possible setup I just get a greyscale result in the viewport:
Plugging in a constant doesn't help:
But if I promote and expose the parameter it does work:
I assume it's an issue with the GL tags on the parameter but I'm curious if there's a reason this behavior changed in H19.
It's a tossup which other GL shading values are read correctly -- metalness works, transparency doesn't, etc.
Prinicipled Shader does not display basecolor in GL viewport
1662 3 3- jedmitchell
- Member
- 39 posts
- Joined: Feb. 2017
- Offline
- Krypto88
- Member
- 1 posts
- Joined: April 2022
- Offline
- Lucrezia
- Member
- 1 posts
- Joined: June 2019
- Offline
- jsmack
- Member
- 7770 posts
- Joined: Sept. 2011
- Offline
-
- Quick Links