1. Where is the "pivot" information stored in a 4*4 matrix ?
2. Apparently typing different "pivot" in the cracktransform function yields different results. Then is there a "correct" pivot to use in the cracktransfrom() function to get a meaningful result?
3. I know that the @pivot intrinsic attribute will be created when a packed prim is created, and this attribute might be the "correct" pivot information to use in the cracktransform function. However, for regular non-packed geometry, is {0,0,0} always the "correct" pivot information to use even if the geometry is not centered at origin?
I don't know if I've made myself clear, pls let me know if you don't get me
Many thanks!

