How to merge co-planar primitives?
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- sepu
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If you have the labs
you can use `extract silhouette`
Also handy is the Labs Dissolve Flat Edges node.
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- raincole
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Thank you all! I didn't expect to learn so much with this simple question :p
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- Fenolis
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Fuse - Divide (Remove Shared Edges)
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- animatrix_
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kks_m
animatrix_
You can do it using the Group SOP and Dissolve SOP:


Sorry for the off-topic, but what setting are you using in order to mix 3D scene view and nodes together like in your screenshots? Thanks in advance!
I wrote a custom Python Qt extension to do so. I talk about it in detail here (after 30 min or so):
Feel free to send an RFE to SideFX if you want to see this feature in H20
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- kks_m
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animatrix_
I wrote a custom Python Qt extension to do so. I talk about it in detail here (after 30 min or so):
Whoa, very impressive! Love it.
animatrix_
Feel free to send an RFE to SideFX if you want to see this feature in H20 
Will do :-)