Im just beginning to learn houdini, and havent found a way, if there is one, to just draw points on the screen like standard 3d software. I understand how this go against the procedural nature of houdini, but as it seems to be able to do almost everything, i assumed there would be a way.
Thanks
Marc
drawing points to model
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I wouldn't really say that was a houdini way of doing things. So if you want to work that way I'd just use something else then import the model.
Otherwise yes just make the points as suggested and then use polyknit.
Or snap curves, skin them in patches and fuse at the end.
Otherwise yes just make the points as suggested and then use polyknit.
Or snap curves, skin them in patches and fuse at the end.
The trick is finding just the right hammer for every screw
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