Proper texture viewport workflow?
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- icyou2020
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- Enivob
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You can leverage the Render flag in this case. What I do is keep my UVQuickshade at the very end. I assign the Blue flag to that node, which drives the viewport. Then I CTRL-Click on the display flag on the node above that to move the magenta color to that node. This means Redshift (or any render system) will fetch the s@shop_materialpath from the magenta node, but the viewport will fetch from the blue circle node. The UVQuickshade does overwrite s@shop_materialpath.
Edited by Enivob - July 26, 2022 10:01:22
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
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- icyou2020
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- 29 posts
- Joined: Jan. 2020
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Enivob
You can leverage the Render flag in this case. What I do is keep my UVQuickshade at the very end. I assign the Blue flag to that node, which drives the viewport. Then I CTRL-Click on the display flag on the node above that to move the magenta color to that node. This means Redshift (or any render system) will fetch the s@shop_materialpath from the magenta node, but the viewport will fetch from the blue circle node. The UVQuickshade does overwrite s@shop_materialpath.
Perfect, Thank you.
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- CYTE
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- toonafish
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