Apologies for the absurdly noob question, but with Houdini Engine is there any way to render something that is in a Maya scene, but through Houdini without caching out files?
Eg, animation dept want to do a quick render of their characters - could an otl that encapsulates a lop graph be sent through hou engine to Maya, and renders executed from the Maya side?
I realize this is probably a pipe dream but thought I'd throw it out there.
Is data unidirectional from Hou to Maya?
2195 4 1- Hamilton Meathouse
- Member
- 166 posts
- Joined: Nov. 2013
- Offline
- johnmather
- Staff
- 463 posts
- Joined: Aug. 2019
- Offline
- Hamilton Meathouse
- Member
- 166 posts
- Joined: Nov. 2013
- Offline
- Hamilton Meathouse
- Member
- 166 posts
- Joined: Nov. 2013
- Offline
So I gave this a whirl. My otl is just a sphere, camera, and Karma Lop all linked up.
I exported using Houdini 19.0.657, and in Maya 2022.4 I loaded the Houdini Engine Plugin. When I went Houdini Engine > Load Asset...
and got this error:
Should I be pointing to an hda and not an otl?
Do I need to set up a port to Maya per this page? https://www.sidefx.com/docs/maya/_maya__session.html [www.sidefx.com]
I exported using Houdini 19.0.657, and in Maya 2022.4 I loaded the Houdini Engine Plugin. When I went Houdini Engine > Load Asset...
and got this error:
// Error: Could not instantiate asset: Lop/davec_engine_test in OTL file: /blah/home/davec/houdini19.0/otls/davec_engine_test.otl // // Error: Invalid argument given: Invalid manager type. // // Error: davec_engine_test1: Could not instantiate asset: Lop/davec_engine_test in OTL file: /blah/home/davec/houdini19.0/otls/davec_engine_test.otl //
Should I be pointing to an hda and not an otl?
Do I need to set up a port to Maya per this page? https://www.sidefx.com/docs/maya/_maya__session.html [www.sidefx.com]
- Hamilton Meathouse
- Member
- 166 posts
- Joined: Nov. 2013
- Offline
-
- Quick Links