Sim to maya issues

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Hi all,

Could someone help me figure out why this digital asset works in houdini but when I load it into maya nothing happens? Is there something else I have to do? In Maya i select a cube as my bulletshape and play the timeline and nothing happens. In houdini if you select a torus as input it will generate a bunch of torus's


thanks for any help

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particles_to_rbd.1.0.hdalc (52.6 KB)

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Hi there. This issue is caused by the fact that you created a non-subnet based HDA. Instead, if you create a subnet in the obj or geo contexts and create the HDA there, it will work properly. Also, be sure to blow away any additional attributes and groups that you don't need before the output node as it will increase performance.
Edited by johnmather - Feb. 10, 2023 13:12:49

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particles_to_rbd.jpg (24.5 KB)

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Awesome thank you so much
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