Hi! Is there any way to create an empty transform from a specific point, such as a centroid? I have discovered a method to generate separate meshes in Unity using Merge Packed, but I'm unsure how to create an empty transform in my Unity HDA. I want to use this empty transform as a root for positioning future objects.
I attempted to create a centroid and export it, but it did not generate anything.
Looks like I should try fbx instead of engine, cause FBX baker has a feature to create hierarchy from paths, which is not available from houdini engine for unity, and which gives a better way to give names to objects with attributes