Viktor Grigorev

DrViJ

About Me

Unity Game Developer, use houdini for personal projects
EXPERTISE
Indie Gamedev
INDUSTRY
Education  | Gamedev

Connect

LOCATION
Murla, Spain

Houdini Skills

ADVANCED
Fluids  | Realtime FX
INTERMEDIATE
Procedural Modeling  | Environments  | Python
BEGINNER
Digital Assets

Availability

I am available for Full Time Work

Recent Forum Posts

FBX with custom hierarchy March 13, 2023, 4:25 a.m.

That's amazing! So we can create a 3D model using assembled parts and then set up the hierarchy separately. The fantastic thing about Houdini is that you can solve a problem once and reuse it multiple times. I'm going to take a closer look at your example to fully understand everything. Looks like exactly what I need for preparation models to unity

FBX with custom hierarchy March 13, 2023, 3:44 a.m.

Wow! That is really interesting setup! Thank you so much for your example! It's the first example that I found that has custom pivots with rotations! Great!

Roadmap / changelogs update (still waiting) March 6, 2023, 8:15 a.m.

Same problem, got a lot of problems with Unity and Houdini Engine and had to switch to FBX pipeline, one of strange things is a flat hierarchy of transforms, I have no control over objects hierarchy from Houdini to Unity.