Victor Grigorev
DrViJ
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Recent Forum Posts
FBX with custom hierarchy March 13, 2023, 4:25 a.m.
That's amazing! So we can create a 3D model using assembled parts and then set up the hierarchy separately. The fantastic thing about Houdini is that you can solve a problem once and reuse it multiple times. I'm going to take a closer look at your example to fully understand everything. Looks like exactly what I need for preparation models to unity
FBX with custom hierarchy March 13, 2023, 3:44 a.m.
Wow! That is really interesting setup! Thank you so much for your example! It's the first example that I found that has custom pivots with rotations! Great!
Roadmap / changelogs update (still waiting) March 6, 2023, 8:15 a.m.
Same problem, got a lot of problems with Unity and Houdini Engine and had to switch to FBX pipeline, one of strange things is a flat hierarchy of transforms, I have no control over objects hierarchy from Houdini to Unity.