Karma (CPU, XPU): volumes not affected by emissive material?
3112 6 0-
- osong
- Member
- 251 posts
- Joined: May 2017
- Offline
-
- osong
- Member
- 251 posts
- Joined: May 2017
- Offline
-
- Soothsayer
- Member
- 875 posts
- Joined: Oct. 2008
- Offline
-
- jsmack
- Member
- 8177 posts
- Joined: Sept. 2011
- Offline
-
- tamte
- Member
- 9380 posts
- Joined: July 2007
- Offline
jsmackyou shouldn't need to do that
You forgot to set volume limit to >0
emissive objects can be treated as direct lights and therefore sampled more efficiently, I believe this used to default to automatic, now seems to default to No
but you can add rendergeometrysettings node and set Treat As Light to On or Auto
that being said it seems to work only on CPU for me so for XPU you may need to use bruteforce indirect approach by increasing volume limit
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
-
- jsmack
- Member
- 8177 posts
- Joined: Sept. 2011
- Offline
tamtejsmackyou shouldn't need to do that
You forgot to set volume limit to >0
emissive objects can be treated as direct lights and therefore sampled more efficiently, I believe this used to default to automatic, now seems to default to No
but you can add rendergeometrysettings node and set Treat As Light to On or Auto
that being said it seems to work only on CPU for me so for XPU you may need to use bruteforce indirect approach by increasing volume limit
XPU doesn't support emissive objects as lights
-
- osong
- Member
- 251 posts
- Joined: May 2017
- Offline
-
- Quick Links


