tamte Name smokeless flame suggests that there is no density, just flame which has no Alpha
Therefore PNG would end up black as PNG usually tries to save unpremultiplied image
That being said, your image seems to have smoke and potentially Alpha as you posted it over gray background, so there may be another issue
Is there any way to preserve the flame? Like the attachment picture, if I disable somke, the flame still there, right? BTW, attachment is shelf tool pyro render result.
Edited by unreal-universe - March 22, 2023 22:14:01
Flame alone is pure emission, it has no Alpha, it's meant to be comped additively So the pure nature of .PNG expecting unpremultiplied alpha forbids this as the process of displaying PNG involves multiplying color with Alpha and resulting in black in that case
So as it's been said your best bet may be to render .exr and then if you decide to output .PNG in comp you can add white alpha before export
坦特 Flame alone is pure emission, it has no Alpha, it's meant to be comped additively So the pure nature of .PNG expecting unpremultiplied alpha forbids this as the process of displaying PNG involves multiplying color with Alpha and resulting in black in that case
So as it's been said your best bet may be to render .exr and then if you decide to output .PNG in comp you can add white alpha before export