Simulation on Animated Curve (Vellum Hair)

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I would highly appreciate it if anyone can let me know How can I apply simulation on an animated curve?
Can I have a ramp to control the simulation and animation part divide along the curve from root to tip, if yes How can I achieve it?
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I have the same question about controling the simulation with ramp but i can tell you how to apply simulation on animated curve. Import the curve, resample it, and stick it into vellum hair
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make an atribute along the curve, you create a uv base on the curve, pipe that into a ramp parameter and the ramp to a bind node with the attribute you want to drive along the curve
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