gregjenings

gregjenings

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Recent Forum Posts

Why Aren’t Instanced /copied Lights Rendering? Oct. 5, 2026, 10:02 p.m.

freshbaked
Hello, I got your file working. I object merged the points inside the copytopoints and changed it to use "Internal SOP" as the point source. I don't know the reason why this works and your method didn't, maybe something to do with how the attribute is translated from the sopcreate.

Hopefully someone who knows Solaris better can chime in with an answer.

EDIT: Found this thread: https://www.sidefx.com/forum/topic/100624/ [www.sidefx.com]
Sounds like a limitation with copytopoints currently.


Thank you, freshbaked, for the solution — really appreciate your help!

I have one related question. I’m trying to create a moving/chasing light effect along an emissive strip, where the whole strip stays bright while a higher-intensity/different-color section moves along it and produces Glow/Bloom.

I’ve attached my Houdini setup file. Could you please take a quick look and let me know what I’m doing wrong, particularly with the emission, moving mask/attribute, material, or Glow/Bloom setup?

If there’s a better approach to achieve this effect, I’d also be happy to learn about it.
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Help Needed: Moving Emissive Light Strip / Chasing Effect Oct. 4, 2026, 9:17 a.m.

Hi everyone,

I’m trying to create a moving light strip / chasing or scanning effect in Houdini.

The effect I’m trying to achieve is similar to an LED strip where:

The entire strip remains constantly bright/emissive.
A moving section of light travels along the strip/path.
The moving section has a different color and/or higher emission intensity than the rest of the strip.
The moving section should produce a Glow/Bloom effect.
The bright section continuously moves/chases along the path.

I have been trying to achieve this using an emissive material on a path/strip, along with Glow, and I have set up a different color/emission for the moving section.

However, my current setup is not working as expected, and I’m not seeing the emissive effect in the final render.

I have attached/enclosed my Houdini setup file

I’m specifically sharing the file because I would really appreciate it if someone could look through my existing setup and point out what I have done incorrectly.

What is wrong or missing in my current node setup?

Why is the emissive material not appearing in the render?

Is my moving light mask/attribute being generated correctly?

Is the emission being transferred/applied correctly to the geometry?

Is there an issue with the material, render settings, or Glow/Bloom setup?

If there are mistakes in my current approach, I would really appreciate an explanation of what the mistake is and how I can fix it.

if there is another/better approach that can achieve the same visual result, I would also be very happy to learn about it.

Any help in reviewing the attached file and explaining where I’m going wrong would be greatly appreciated.

Why Aren’t Instanced /copied Lights Rendering? Oct. 2, 2026, 9:29 a.m.

ronald_a
because you load your points into the stage, they shadow your pointlight. either dont load them or prune them
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Thank you, Ronald. You were correct to point out the issue, and it worked!

I am now facing another issue regarding animating the light intensity in a particular sequence. So far, this is what I have managed to achieve, and I’m sharing the .hip file here for reference.

Unfortunately, the intensity is not animating as expected, and I’m also unable to view the render output.

Any suggestions or an alternative method to achieve this would be highly appreciated.

Thank you in advance for your help!