Hello,
I don't know how to combine two normal maps together in MaterialX, is there any node to do this? I've seen some examples of how to make a mathematical implementation in Blender that could probably be translated into materialX, but I want to make sure if this is the only way to make it work.
Thanks,
Dawid
How to combine Normal Maps in MaterialX?
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- Dawid Wizor
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- jsmack
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- vinyvince
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If you are using a triplanar good chance the result will be incorrect due to computing the tangent space in a triplanar world...
In Karma , you could decomposite all your Normal vector 3 into their components XYZ, then doing an addition per component for X Y, combining back to Vector with Zres=Z1. Then normalizing, and divide by 2 at the end.
That should give you a correct result.
In Karma , you could decomposite all your Normal vector 3 into their components XYZ, then doing an addition per component for X Y, combining back to Vector with Zres=Z1. Then normalizing, and divide by 2 at the end.
That should give you a correct result.
Vincent Thomas (VFX and Art since 1998)
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
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