Seems like this may be a bug, if it is please let me know and I'll log it. The situation is if I set the output of and HDA to a point cloud to use in Unreal and set the unreal_output_name attrib to have diferent names per point it will only create an output of the first points name. The unreal_split_attr does not seem to work on a point cloud either.
If the HDA is set packed prims and the attribute is on the primitive level it will work.
What I am trying to accomplish and the reason I cannot use a packed prim is I'm using an unreal_instance to set the mesh per point, but I want to be able to name them something logical in the outliner (and not just "StaticAsset1, StaticAsset2, StaticAsset3, etc") any ideas?
unreal_output_name only works on prims not point clouds bug?
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- TRex92
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