The naming convention of animiation data (char_base ?)
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- raincole
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A typical character in packed folder format looks like this:

Most of these are self-explanatory:
.skel = skeleton
.rig = rig
.shp = mesh
But I'm not sure why the animation data's extension is char_base. What does it mean? And what's the rule behind it?
And more importantly, does the pattern
**/*.char_base
always all the animation data? Or it can be other char_xxx?
Edited by raincole - July 31, 2024 08:00:08
Attachments:
kinefx_packedcharformat_levels.png (43.2 KB)
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- edward
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I think it's actually the path to the character rig, /character2.char/base.rig
with ".rig" removed and slashes replaced with underscores.