When I use a box in houdini to test the logic it works fine but trying to do the same thing with geometry imported from Unreal doesn't work, nothing happens.
This tool is meant to be used to add valves onto a procedural pipe. I am trying to bool to get the point of intersection so that the valve can then be copied to that point.
I have previously used this node fine in other projects so I am wondering if this is an issue anyone can help with? I have tried both the default unreal cube and a cube made in 3ds max and imported into unreal both show up but don't interact with the bool.
Here is what happens with a box in houdini:
and here is what happens with the same nodes just swapping to unreal input:
Houdini does seem to register the input, the translucent cube is visible but it doesn't seem to interact how I would expect. If anyone has any tips or maybe a different way to achieve something similar please let me know.


