So basically, I make a ROP Image Output for each texture and assign it in a Copernicus network, then in the script option for the ROP nodes I use the Post-Write Script option with a one liner python code of
to trigger the next ROP Image Output in sequence. Is this approach the intended way to go about this practically? I know it works and gets the job done, it's just that I am wondering If I'm just reinventing the wheel here and that there could've been a more quicker setup to go about this that I wasn't aware of.
Alternatively I use the following code when theres more than 2 rop's to output: