This was relatively simple to make, in which I animated the dummy by building a basic rig network, then file cached the animation. I then converted the figure to points via the 'points from volume' node, and implemented a falloff system with noise, then blurred so masks within the range of .4 > .6 exist. I then deleted points with a mask lower than < .9 and then placed a vdb from polygon combined with vdb smooth. Then for the others it's attribute-based animation.

Student
Malate, Manila | Philippines

17 year old Filipino Procedural artist with the vision to redefine what is possible for the future of the Philippine tech art scene. I currently have below 1 year of experience with Houdini. Specializations: > Procedural Worldbuilding > Environmental Art > Water Simulations > Basic Procedural Tools Development > Basic Animation > Particle FX. The first generator I built was a procedural castle generator, which was made back in July 2025, around the 1st month that I used Houdini. I'm actively looking forward to build even greater projects the moment I turn 18. I currently use Adobe After Effects for compositing my VFX and doing motion graphics, and will transfer to Foundry Nuke sooner or later.



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