Basketball Animation
Jan 10, 2026
This was relatively simple to make, in which I animated the dummy by building a basic rig network, then file cached the animation. I then converted the figure to points via the 'points from volume' node, and implemented a falloff system with noise, then blurred so masks within the range of .4 > .6 exist. I then deleted points with a mask lower than < .9 and then placed a vdb from polygon combined with vdb smooth. Then for the others it's attribute-based animation.
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