This was relatively simple to make, in which I animated the dummy by building a basic rig network, then file cached the animation. I then converted the figure to points via the 'points from volume' node, and implemented a falloff system with noise, then blurred so masks within the range of .4 > .6 exist. I then deleted points with a mask lower than < .9 and then placed a vdb from polygon combined with vdb smooth. Then for the others it's attribute-based animation.

Student
Malate, Manila | Philippines

I am a 17 year old procedural artist that loves experimenting with Houdini and create my own self-generating tools that form complex structures. Specializations: > Procedural Worldbuilding > Environmental Art > Water Simulations > Basic Procedural Tools Development > Basic Animation > Particle FX



COMMENTS

  • There are currently no comments

Please log in to leave a comment.