Created with Houdini 15. Collaboration with Changyong Zhao. The main light source in the scene is a 150 small sphere lights instanced on spheres copied onto particles. I created a curve with a target/attract/goal object animated along the curve to drive the path of the particles. The environment animation is create with the ripple node. Using a low-poly proxy mesh for the environment, the particles collide and stick on the ground. Lightning created with lines and animated jitter node.

Technical Director
Los Angeles | United States

Hello! My name is Ryan Ruiz and I'm a Senior Character FX Artist. I love creating sim setups for cloth and hair simulations for Feature Animation and VFX. Currently, I am in Los Angeles working on an indie game dev project.​ My interests/hobbies include fashion, scuba diving, and analog photography. Previous companies I have worked for include: Walt Disney Animation Studios, ILM, Blue Sky Studios, Framestore, MPC, and Mr. X. I graduated with a MFA in Visual Effects from Savannah College of Art and Design and a BFA in Animation from DePaul University. Since graduating, I've been working as an artist and lead in multiple software including: Maya, Houdini, Marvelous Designer, and proprietary applications.



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